| /* |
| * Mesa 3-D graphics library |
| * Version: 7.5 |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /** |
| * \file glheader.h |
| * Wrapper for GL/gl.h and GL/glext.h |
| */ |
| |
| |
| #ifndef GLHEADER_H |
| #define GLHEADER_H |
| |
| |
| #ifdef WGLAPI |
| #undef WGLAPI |
| #endif |
| |
| |
| #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) |
| # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ |
| # define WGLAPI __declspec(dllexport) |
| # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ |
| # define WGLAPI __declspec(dllimport) |
| # else /* for use with static link lib build of Win32 edition only */ |
| # define WGLAPI __declspec(dllimport) |
| # endif /* _STATIC_MESA support */ |
| #endif /* WIN32 / CYGWIN bracket */ |
| |
| |
| #define GL_GLEXT_PROTOTYPES |
| #include "GLES2/gl2.h" |
| #include "GLES2/gl2ext.h" |
| |
| /** |
| * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet). |
| */ |
| //typedef int GLfixed; |
| typedef int GLclampx; |
| typedef double GLdouble; |
| typedef unsigned short GLhalfARB; |
| typedef uint64_t GLuint64; |
| typedef GLdouble GLclampd; |
| typedef int GLsizeiptrARB; |
| typedef GLuint64 GLuint64EXT; |
| typedef int GLintptrARB; |
| |
| #define GLAPIENTRYP * |
| |
| #define GL_POLYGON 0x0009 |
| #define GL_GEOMETRY_SHADER 0x8DD9 |
| #define GL_SAMPLER_1D 0x8B5D |
| #define GL_SAMPLER_1D_SHADOW 0x8B61 |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_SAMPLER_3D 0x8B5F |
| |
| #define GL_SAMPLER_2D_RECT 0x8B63 |
| #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
| #define GL_SAMPLER_BUFFER 0x8DC2 |
| #define GL_INT_SAMPLER_2D_RECT 0x8DCD |
| #define GL_INT_SAMPLER_BUFFER 0x8DD0 |
| #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
| |
| #define GL_FLOAT_MAT2x3 0x8B65 |
| #define GL_FLOAT_MAT2x4 0x8B66 |
| #define GL_FLOAT_MAT3x2 0x8B67 |
| #define GL_FLOAT_MAT3x4 0x8B68 |
| #define GL_FLOAT_MAT4x2 0x8B69 |
| #define GL_FLOAT_MAT4x3 0x8B6A |
| |
| #define GL_SAMPLER_1D_ARRAY 0x8DC0 |
| #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| #define GL_INT_SAMPLER_1D 0x8DC9 |
| #define GL_INT_SAMPLER_2D 0x8DCA |
| #define GL_INT_SAMPLER_3D 0x8DCB |
| #define GL_INT_SAMPLER_CUBE 0x8DCC |
| #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
| #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
| #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| |
| #ifndef GL_OES_EGL_image |
| typedef void *GLeglImageOES; |
| #endif |
| |
| |
| #ifndef GL_OES_point_size_array |
| #define GL_POINT_SIZE_ARRAY_OES 0x8B9C |
| #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A |
| #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B |
| #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C |
| #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F |
| #endif |
| |
| |
| #ifndef GL_OES_draw_texture |
| #define GL_TEXTURE_CROP_RECT_OES 0x8B9D |
| #endif |
| |
| |
| #ifndef GL_PROGRAM_BINARY_LENGTH_OES |
| #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 |
| #endif |
| |
| /* GLES 2.0 tokens */ |
| #ifndef GL_RGB565 |
| #define GL_RGB565 0x8D62 |
| #endif |
| |
| #ifndef GL_TEXTURE_GEN_STR_OES |
| #define GL_TEXTURE_GEN_STR_OES 0x8D60 |
| #endif |
| |
| #ifndef GL_OES_compressed_paletted_texture |
| #define GL_PALETTE4_RGB8_OES 0x8B90 |
| #define GL_PALETTE4_RGBA8_OES 0x8B91 |
| #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
| #define GL_PALETTE4_RGBA4_OES 0x8B93 |
| #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
| #define GL_PALETTE8_RGB8_OES 0x8B95 |
| #define GL_PALETTE8_RGBA8_OES 0x8B96 |
| #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
| #define GL_PALETTE8_RGBA4_OES 0x8B98 |
| #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
| #endif |
| |
| #ifndef GL_OES_matrix_get |
| #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D |
| #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E |
| #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F |
| #endif |
| |
| #ifndef GL_ES_VERSION_2_0 |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #endif |
| |
| |
| |
| /** |
| * Internal token to represent a GLSL shader program (a collection of |
| * one or more shaders that get linked together). Note that GLSL |
| * shaders and shader programs share one name space (one hash table) |
| * so we need a value that's different from any of the |
| * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. |
| */ |
| #define GL_SHADER_PROGRAM_MESA 0x9999 |
| |
| |
| /** |
| * Internal token for geometry programs. |
| * Use the value for GL_GEOMETRY_PROGRAM_NV for now. |
| */ |
| #define MESA_GEOMETRY_PROGRAM 0x8c26 |
| |
| /* Several fields of struct gl_config can take these as values. Since |
| * GLX header files may not be available everywhere they need to be used, |
| * redefine them here. |
| */ |
| #define GLX_NONE 0x8000 |
| #define GLX_SLOW_CONFIG 0x8001 |
| #define GLX_TRUE_COLOR 0x8002 |
| #define GLX_DIRECT_COLOR 0x8003 |
| #define GLX_PSEUDO_COLOR 0x8004 |
| #define GLX_STATIC_COLOR 0x8005 |
| #define GLX_GRAY_SCALE 0x8006 |
| #define GLX_STATIC_GRAY 0x8007 |
| #define GLX_TRANSPARENT_RGB 0x8008 |
| #define GLX_TRANSPARENT_INDEX 0x8009 |
| #define GLX_NON_CONFORMANT_CONFIG 0x800D |
| #define GLX_SWAP_EXCHANGE_OML 0x8061 |
| #define GLX_SWAP_COPY_OML 0x8062 |
| #define GLX_SWAP_UNDEFINED_OML 0x8063 |
| |
| #define GLX_DONT_CARE 0xFFFFFFFF |
| |
| #endif /* GLHEADER_H */ |