blob: 18afbcacea7ace762e343a3374a330b2c869ae6f [file] [log] [blame]
/* FAIL - matrix-to-matrix constructors are not available in GLSL 1.10 */
uniform mat3 a;
void main()
{
mat2 m;
m = mat2(a);
gl_Position = gl_Vertex;
}