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<div class="titlepage"><div><div><h4 class="title">
<a name="geometry.reference.algorithms.unique"></a><a class="link" href="unique.html" title="unique">unique</a>
</h4></div></div></div>
<p>
<a class="indexterm" name="id899773"></a>
Calculates the minimal set of a geometry.
</p>
<a name="geometry.reference.algorithms.unique.description"></a><h6>
<a name="geometry.reference.algorithms.unique.description-heading"></a>
<a class="link" href="unique.html#geometry.reference.algorithms.unique.description">Description</a>
</h6>
<p>
The free function unique calculates the minimal set (where duplicate consecutive
points are removed) of a geometry.
</p>
<a name="geometry.reference.algorithms.unique.synopsis"></a><h6>
<a name="geometry.reference.algorithms.unique.synopsis-heading"></a>
<a class="link" href="unique.html#geometry.reference.algorithms.unique.synopsis">Synopsis</a>
</h6>
<p>
</p>
<pre class="programlisting"><span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">typename</span> <span class="identifier">Geometry</span><span class="special">&gt;</span>
<span class="keyword">void</span> <span class="identifier">unique</span><span class="special">(</span><span class="identifier">Geometry</span> <span class="special">&amp;</span> <span class="identifier">geometry</span><span class="special">)</span></pre>
<p>
</p>
<a name="geometry.reference.algorithms.unique.parameters"></a><h6>
<a name="geometry.reference.algorithms.unique.parameters-heading"></a>
<a class="link" href="unique.html#geometry.reference.algorithms.unique.parameters">Parameters</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
<col>
<col>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Type
</p>
</th>
<th>
<p>
Concept
</p>
</th>
<th>
<p>
Name
</p>
</th>
<th>
<p>
Description
</p>
</th>
</tr></thead>
<tbody><tr>
<td>
<p>
Geometry &amp;
</p>
</td>
<td>
<p>
Any type fulfilling a Geometry Concept
</p>
</td>
<td>
<p>
geometry
</p>
</td>
<td>
<p>
A model of the specified concept which will be made unique
</p>
</td>
</tr></tbody>
</table></div>
<a name="geometry.reference.algorithms.unique.header"></a><h6>
<a name="geometry.reference.algorithms.unique.header-heading"></a>
<a class="link" href="unique.html#geometry.reference.algorithms.unique.header">Header</a>
</h6>
<p>
Either
</p>
<p>
<code class="computeroutput"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span></code>
</p>
<p>
Or
</p>
<p>
<code class="computeroutput"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">/</span><span class="identifier">algorithms</span><span class="special">/</span><span class="identifier">unique</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span></code>
</p>
<a name="geometry.reference.algorithms.unique.behavior"></a><h6>
<a name="geometry.reference.algorithms.unique.behavior-heading"></a>
<a class="link" href="unique.html#geometry.reference.algorithms.unique.behavior">Behavior</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Case
</p>
</th>
<th>
<p>
Behavior
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
Point
</p>
</td>
<td>
<p>
Nothing happens, geometry is unchanged
</p>
</td>
</tr>
<tr>
<td>
<p>
Segment
</p>
</td>
<td>
<p>
Nothing happens, geometry is unchanged
</p>
</td>
</tr>
<tr>
<td>
<p>
Rectangle
</p>
</td>
<td>
<p>
Nothing happens, geometry is unchanged
</p>
</td>
</tr>
<tr>
<td>
<p>
Linestring
</p>
</td>
<td>
<p>
Removes all consecutive duplicate points
</p>
</td>
</tr>
<tr>
<td>
<p>
Ring
</p>
</td>
<td>
<p>
Removes all consecutive duplicate points
</p>
</td>
</tr>
<tr>
<td>
<p>
Polygon
</p>
</td>
<td>
<p>
Removes all consecutive duplicate points in all rings
</p>
</td>
</tr>
<tr>
<td>
<p>
Multi Point
</p>
</td>
<td>
<p>
Nothing happens, geometry is unchanged. Even if two equal points
happen to be stored consecutively, they are kept
</p>
</td>
</tr>
<tr>
<td>
<p>
Multi Linestring
</p>
</td>
<td>
<p>
Removes all consecutive duplicate points in all contained linestrings
</p>
</td>
</tr>
<tr>
<td>
<p>
Multi Polygon
</p>
</td>
<td>
<p>
Removes all consecutive duplicate points in all contained polygons
(all rings)
</p>
</td>
</tr>
</tbody>
</table></div>
<div class="tip"><table border="0" summary="Tip">
<tr>
<td rowspan="2" align="center" valign="top" width="25"><img alt="[Tip]" src="../../../../../../../doc/src/images/tip.png"></td>
<th align="left">Tip</th>
</tr>
<tr><td align="left" valign="top"><p>
Conforms to std::unique functionality. It is not defined within OGC or
ISO
</p></td></tr>
</table></div>
<a name="geometry.reference.algorithms.unique.complexity"></a><h6>
<a name="geometry.reference.algorithms.unique.complexity-heading"></a>
<a class="link" href="unique.html#geometry.reference.algorithms.unique.complexity">Complexity</a>
</h6>
<p>
Linear
</p>
<a name="geometry.reference.algorithms.unique.example"></a><h6>
<a name="geometry.reference.algorithms.unique.example-heading"></a>
<a class="link" href="unique.html#geometry.reference.algorithms.unique.example">Example</a>
</h6>
<p>
Shows how to make a so-called minimal set of a polygon by removing duplicate
points
</p>
<p>
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">iostream</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">/</span><span class="identifier">geometries</span><span class="special">/</span><span class="identifier">polygon</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">/</span><span class="identifier">geometries</span><span class="special">/</span><span class="identifier">adapted</span><span class="special">/</span><span class="identifier">boost_tuple</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="identifier">BOOST_GEOMETRY_REGISTER_BOOST_TUPLE_CS</span><span class="special">(</span><span class="identifier">cs</span><span class="special">::</span><span class="identifier">cartesian</span><span class="special">)</span>
<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span>
<span class="special">{</span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">geometry</span><span class="special">::</span><span class="identifier">model</span><span class="special">::</span><span class="identifier">polygon</span><span class="special">&lt;</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">tuple</span><span class="special">&lt;</span><span class="keyword">double</span><span class="special">,</span> <span class="keyword">double</span><span class="special">&gt;</span> <span class="special">&gt;</span> <span class="identifier">poly</span><span class="special">;</span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">geometry</span><span class="special">::</span><span class="identifier">read_wkt</span><span class="special">(</span><span class="string">"POLYGON((0 0,0 0,0 5,5 5,5 5,5 5,5 0,5 0,0 0,0 0,0 0,0 0))"</span><span class="special">,</span> <span class="identifier">poly</span><span class="special">);</span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">geometry</span><span class="special">::</span><span class="identifier">unique</span><span class="special">(</span><span class="identifier">poly</span><span class="special">);</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">geometry</span><span class="special">::</span><span class="identifier">wkt</span><span class="special">(</span><span class="identifier">poly</span><span class="special">)</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
<span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
<span class="special">}</span>
</pre>
<p>
</p>
<p>
Output:
</p>
<pre class="programlisting">POLYGON((0 0,0 5,5 5,5 0,0 0))
</pre>
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<td align="right"><div class="copyright-footer">Copyright &#169; 2011 Barend Gehrels, Bruno Lalande, Mateusz Loskot<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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