| // Copyright 2010 Christophe Henry |
| // henry UNDERSCORE christophe AT hotmail DOT com |
| // This is an extended version of the state machine available in the boost::mpl library |
| // Distributed under the same license as the original. |
| // Copyright for the original version: |
| // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
| // under the Boost Software License, Version 1.0. (See accompanying |
| // file LICENSE_1_0.txt or copy at |
| // http://www.boost.org/LICENSE_1_0.txt) |
| |
| #include <iostream> |
| // back-end |
| #include <boost/msm/back/state_machine.hpp> |
| //front-end |
| #include <boost/msm/front/state_machine_def.hpp> |
| #define BOOST_TEST_MODULE MyTest |
| #include <boost/test/unit_test.hpp> |
| |
| namespace msm = boost::msm; |
| namespace mpl = boost::mpl; |
| |
| namespace |
| { |
| // events |
| struct play {}; |
| struct end_pause {}; |
| struct stop {}; |
| struct pause {}; |
| struct open_close {}; |
| struct NextSong {}; |
| struct PreviousSong {}; |
| struct cd_detected |
| { |
| cd_detected(std::string name) |
| : name(name) |
| {} |
| std::string name; |
| }; |
| |
| // front-end: define the FSM structure |
| struct player_ : public msm::front::state_machine_def<player_> |
| { |
| unsigned int start_playback_counter; |
| unsigned int can_close_drawer_counter; |
| |
| player_(): |
| start_playback_counter(0), |
| can_close_drawer_counter(0) |
| {} |
| // The list of FSM states |
| struct Empty : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {++entry_counter;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {++exit_counter;} |
| int entry_counter; |
| int exit_counter; |
| }; |
| struct Open : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {++entry_counter;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {++exit_counter;} |
| int entry_counter; |
| int exit_counter; |
| }; |
| |
| // sm_ptr still supported but deprecated as functors are a much better way to do the same thing |
| struct Stopped : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {++entry_counter;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {++exit_counter;} |
| int entry_counter; |
| int exit_counter; |
| }; |
| |
| struct Playing_ : public msm::front::state_machine_def<Playing_> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {++entry_counter;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {++exit_counter;} |
| int entry_counter; |
| int exit_counter; |
| unsigned int start_next_song_counter; |
| unsigned int start_prev_song_guard_counter; |
| |
| Playing_(): |
| start_next_song_counter(0), |
| start_prev_song_guard_counter(0) |
| {} |
| |
| // The list of FSM states |
| struct Song1 : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {++entry_counter;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {++exit_counter;} |
| int entry_counter; |
| int exit_counter; |
| }; |
| struct Song2 : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {++entry_counter;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {++exit_counter;} |
| int entry_counter; |
| int exit_counter; |
| }; |
| struct Song3 : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {++entry_counter;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {++exit_counter;} |
| int entry_counter; |
| int exit_counter; |
| }; |
| // the initial state. Must be defined |
| typedef Song1 initial_state; |
| // transition actions |
| void start_next_song(NextSong const&) {++start_next_song_counter; } |
| void start_prev_song(PreviousSong const&) { } |
| // guard conditions |
| bool start_prev_song_guard(PreviousSong const&) {++start_prev_song_guard_counter;return true; } |
| |
| typedef Playing_ pl; // makes transition table cleaner |
| // Transition table for Playing |
| struct transition_table : mpl::vector4< |
| // Start Event Next Action Guard |
| // +---------+-------------+---------+---------------------+----------------------+ |
| _row < Song1 , NextSong , Song2 >, |
| row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>, |
| a_row < Song2 , NextSong , Song3 , &pl::start_next_song >, |
| g_row < Song3 , PreviousSong, Song2 ,&pl::start_prev_song_guard> |
| // +---------+-------------+---------+---------------------+----------------------+ |
| > {}; |
| // Replaces the default no-transition response. |
| template <class FSM,class Event> |
| void no_transition(Event const&, FSM&,int) |
| { |
| BOOST_FAIL("no_transition called!"); |
| } |
| }; |
| // back-end |
| typedef msm::back::state_machine<Playing_> Playing; |
| |
| // state not defining any entry or exit |
| struct Paused : public msm::front::state<> |
| { |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& ) {++entry_counter;} |
| template <class Event,class FSM> |
| void on_exit(Event const&,FSM& ) {++exit_counter;} |
| int entry_counter; |
| int exit_counter; |
| }; |
| |
| // the initial state of the player SM. Must be defined |
| typedef Empty initial_state; |
| |
| // transition actions |
| void start_playback(play const&) {++start_playback_counter; } |
| void open_drawer(open_close const&) { } |
| void store_cd_info(cd_detected const&) { } |
| void stop_playback(stop const&) { } |
| void pause_playback(pause const&) { } |
| void resume_playback(end_pause const&) { } |
| void stop_and_open(open_close const&) { } |
| void stopped_again(stop const&){} |
| //guards |
| bool can_close_drawer(open_close const&) |
| { |
| ++can_close_drawer_counter; |
| return true; |
| } |
| |
| |
| typedef player_ p; // makes transition table cleaner |
| |
| // Transition table for player |
| struct transition_table : mpl::vector< |
| // Start Event Next Action Guard |
| // +---------+-------------+---------+---------------------+----------------------+ |
| a_row < Stopped , play , Playing , &p::start_playback >, |
| a_row < Stopped , open_close , Open , &p::open_drawer >, |
| _row < Stopped , stop , Stopped >, |
| // +---------+-------------+---------+---------------------+----------------------+ |
| g_row < Open , open_close , Empty , &p::can_close_drawer >, |
| // +---------+-------------+---------+---------------------+----------------------+ |
| a_row < Empty , open_close , Open , &p::open_drawer >, |
| a_row < Empty , cd_detected , Stopped , &p::store_cd_info >, |
| // +---------+-------------+---------+---------------------+----------------------+ |
| a_row < Playing , stop , Stopped , &p::stop_playback >, |
| a_row < Playing , pause , Paused , &p::pause_playback >, |
| a_row < Playing , open_close , Open , &p::stop_and_open >, |
| // +---------+-------------+---------+---------------------+----------------------+ |
| a_row < Paused , end_pause , Playing , &p::resume_playback >, |
| a_row < Paused , stop , Stopped , &p::stop_playback >, |
| a_row < Paused , open_close , Open , &p::stop_and_open > |
| // +---------+-------------+---------+---------------------+----------------------+ |
| > {}; |
| // Replaces the default no-transition response. |
| template <class FSM,class Event> |
| void no_transition(Event const& e, FSM&,int state) |
| { |
| BOOST_FAIL("no_transition called!"); |
| } |
| // init counters |
| template <class Event,class FSM> |
| void on_entry(Event const&,FSM& fsm) |
| { |
| fsm.template get_state<player_::Stopped&>().entry_counter=0; |
| fsm.template get_state<player_::Stopped&>().exit_counter=0; |
| fsm.template get_state<player_::Open&>().entry_counter=0; |
| fsm.template get_state<player_::Open&>().exit_counter=0; |
| fsm.template get_state<player_::Empty&>().entry_counter=0; |
| fsm.template get_state<player_::Empty&>().exit_counter=0; |
| fsm.template get_state<player_::Playing&>().entry_counter=0; |
| fsm.template get_state<player_::Playing&>().exit_counter=0; |
| fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0; |
| fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0; |
| fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0; |
| fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0; |
| fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0; |
| fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0; |
| fsm.template get_state<player_::Paused&>().entry_counter=0; |
| fsm.template get_state<player_::Paused&>().exit_counter=0; |
| } |
| |
| }; |
| // Pick a back-end |
| typedef msm::back::state_machine<player_> player; |
| |
| // static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" }; |
| |
| |
| BOOST_AUTO_TEST_CASE( my_test ) |
| { |
| player p; |
| |
| p.start(); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly"); |
| |
| p.process_event(open_close()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly"); |
| |
| p.process_event(open_close()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly"); |
| BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly"); |
| |
| p.process_event(cd_detected("louie, louie")); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly"); |
| |
| p.process_event(play()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly"); |
| BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be active"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, |
| "Song1 entry not called correctly"); |
| |
| p.process_event(NextSong()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 1, |
| "Song2 entry not called correctly"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, |
| "Song1 exit not called correctly"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().start_next_song_counter == 0, |
| "submachine action not called correctly"); |
| |
| p.process_event(NextSong()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be active"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter == 1, |
| "Song3 entry not called correctly"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter == 1, |
| "Song2 exit not called correctly"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().start_next_song_counter == 1, |
| "submachine action not called correctly"); |
| |
| p.process_event(PreviousSong()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 2, |
| "Song2 entry not called correctly"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter == 1, |
| "Song3 exit not called correctly"); |
| BOOST_CHECK_MESSAGE( |
| p.get_state<player_::Playing&>().start_prev_song_guard_counter == 1, |
| "submachine guard not called correctly"); |
| |
| p.process_event(pause()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly"); |
| |
| // go back to Playing |
| p.process_event(end_pause()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 1,"Paused exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 2,"Playing entry not called correctly"); |
| |
| p.process_event(pause()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 2,"Paused entry not called correctly"); |
| |
| p.process_event(stop()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 2,"Paused exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 2,"Stopped entry not called correctly"); |
| |
| p.process_event(stop()); |
| BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly"); |
| BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly"); |
| } |
| } |
| |