tag | eaae2327c049054d09b6157108a12d547a8de300 | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Mon Sep 21 16:59:25 2020 -0700 |
object | 3aaee96fd2993eafc539c4e32defb7e3b8263c99 |
Platform Tools Release 30.0.4 (6686687)
commit | 3aaee96fd2993eafc539c4e32defb7e3b8263c99 | [log] [tgz] |
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author | android-build-prod (mdb) <android-build-team-robot@google.com> | Thu Jul 16 21:20:23 2020 +0000 |
committer | android-build-prod (mdb) <android-build-team-robot@google.com> | Thu Jul 16 21:20:23 2020 +0000 |
tree | 15c664536c837434ab7baf4592255d05c877c9bf | |
parent | f5c14adfdcc7027761b84492dee871c8050fc4dd [diff] | |
parent | 726d2e60853ac01bb975c3e98fc71412e5e95225 [diff] |
Snap for 6686656 from 726d2e60853ac01bb975c3e98fc71412e5e95225 to sdk-release Change-Id: Icf4c291b192e93a239ed11411797d918fb76e6af
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.