tag | 5a9246b1b41cda300e29f7c142cac1db184a0f02 | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Thu Jan 25 14:26:38 2018 -0800 |
object | 3aaf722a8d25ed726d4aba5d96bd325afe74a61c |
Android Wear 8.0.0 Release 1
commit | 3aaf722a8d25ed726d4aba5d96bd325afe74a61c | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Mon Dec 11 20:04:17 2017 -0800 |
committer | Colin Cross <ccross@android.com> | Mon Dec 11 20:04:17 2017 -0800 |
tree | 839af2c6405366a9951c0eb6bcf616a33e982de6 | |
parent | 7bb04675076a9f82d7d4b8a77bff367acca414ed [diff] | |
parent | 7b8405f9c0a27090e74cfe31aaebacf8a1af161a [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Allow primary builder to stop bootstrap early Move auto-generated docs to main stage Refactor bpdoc Fix import list in singleton_ctx.go Bug: 70516282 Test: m checkbuild Change-Id: I090ba22a3d26a6c90f3660ad441c06a1ea4a5127
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.