commit | 27f101a285b1955a98c58d802b38df37413ae314 | [log] [tgz] |
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author | Sasha Smundak <asmundak@google.com> | Wed Mar 04 15:03:22 2020 -0800 |
committer | Sasha Smundak <asmundak@google.com> | Wed Mar 04 15:05:35 2020 -0800 |
tree | 8072f445587a5112e29c43013cfdddf0c496a4a6 | |
parent | 1b4e8b7263d81d4da5b78f8a27ef374e2061166e [diff] | |
parent | ca6940754e254cf88e3371e0a6fdf18a1417040a [diff] |
Merge remote-tracking branch 'upstream/master' into upstream_merge * upstream/master: Fix bug in buildPropertyMap in previous commit. Fix missing dependencies from mutators Test: 'm nothing' runs internal tests Change-Id: Id1b9ae002e62351a8ec0d27c249ca25ef949ff5f
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.