tag | f65417f0d3096245b743e488cc9c031cd51a72b7 | |
---|---|---|
tagger | The Android Open Source Project <initial-contribution@android.com> | Mon Jan 07 15:40:01 2019 -0800 |
object | d2079417c165546d8146a763518404943652b8ca |
Android O MR1 IOT Release 1.0.8 (5206609)
commit | d2079417c165546d8146a763518404943652b8ca | [log] [tgz] |
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author | Steven Moreland <smoreland@google.com> | Wed Dec 26 17:00:32 2018 -0800 |
committer | Steven Moreland <smoreland@google.com> | Thu Dec 27 01:05:04 2018 +0000 |
tree | e156ae3c353a56382c9aaaa81ee166f7afbbc725 | |
parent | 8983c5359002a8e6991c29d2339858cd9714ed5d [diff] | |
parent | 716137ec3800463cd2967f1bd4610fda3b63c02c [diff] |
Merge branch 'master' of https://github.com/google/blueprint into 20181226165820 * 'master' of https://github.com/google/blueprint: bpmodify: add argument if it is missing Fixes: 121049769 Test: manual + use aidl_interface's *-freeze-api Change-Id: I3c8fd1e8775fdee9aa33c02cc189101049c0f9b1
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.