commit | e23ee0819d1c7ca31a677a7111eb2d41ae8916f2 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Mon Jun 03 18:47:24 2019 -0700 |
committer | Colin Cross <ccross@android.com> | Mon Jun 03 18:47:24 2019 -0700 |
tree | 22f9283250d7565be1673ec02c995bdee00e328a | |
parent | 4cc6c5f58ccebdb2876d9cf1a2b6e6b4371048ce [diff] | |
parent | e263995312448bdba1f48760e0c1a7c5b4b0ff3b [diff] |
Merge remote-tracking branch 'aosp/upstream' into update * aosp/upstream: Avoid exiting with errors in bpglob Correctly report errors in bpfmt Report creating modules in errors on created modules Move module and singleton godoc from the implementation to the interface Consolidate mutator contexts Fix panic message in SingletonContext.VisitAllModules Simplify pathtools.Match Add more pathtools.Match test cases Fix Ninja build system site link Fixes: 113069050 Test: m checkbuild Change-Id: I23e6d84e496a73bc3c9375f71f22d769dabe23e7
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.