tag | 298d940ac5f4f2ff25d66949130ef975c8253574 | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Thu Apr 14 20:56:48 2016 -0700 |
object | edb5693a98baeaaf5aa2ab70dd1e83728c051a3c |
Android N Preview 2
commit | edb5693a98baeaaf5aa2ab70dd1e83728c051a3c | [log] [tgz] |
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author | Dan Willemsen <dwillemsen@google.com> | Tue Mar 29 20:23:33 2016 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Tue Mar 29 20:23:50 2016 -0700 |
tree | c38180b8b81d77b44a37cce16b4f2dd2a89f48da | |
parent | 3a89d1ce9fe7a5160ee87ee11f99edbf540020fc [diff] | |
parent | 97f6b9b61d01c9feca29ac4cf61624372aab5c98 [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Add SingletonContext.Eval to evaluate ninja strings Fix package names for executables. walkDeps: Fixed bug on non-walked, visited deps. Change-Id: I2275a46db0e5f0c00bbcc86be13f65660e5f296b
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.