commit | 84f1ca233368f29bf12be899ab42ec79759dd0c0 | [log] [tgz] |
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author | Dan Willemsen <dwillemsen@google.com> | Mon Dec 19 19:30:49 2016 -0800 |
committer | Dan Willemsen <dwillemsen@google.com> | Tue Dec 20 04:08:50 2016 +0000 |
tree | 77f60aaf20b58bc0555861c6fedeac4504cc7ac8 | |
parent | a00e3744ddc571eb03c3d131566addf87f053e1f [diff] | |
parent | b431941604410f2bab7101d87e79701fba9c0407 [diff] |
Merge branch 'aosp/upstream' into master * aosp/upstream: Prevent glob from accessing hidden files Bug: 33672964 Bug: 32676828 Bug: 33744259 Test: Soong's build.ninja files are the same before/after Test: Doesn't crash on bad .git symlinks anymore Change-Id: Ib11953092e270101c9f9b6f2961d22660f99b979
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.