tag | 8abc0bd28354cfc9000f6c348ec8c13437f2f0b9 | |
---|---|---|
tagger | The Android Open Source Project <initial-contribution@android.com> | Mon Dec 05 17:05:17 2016 -0800 |
object | a6803a518b265da8a7e14b540f1cc1cc2108174d |
Android n mr1 preview 2
commit | a6803a518b265da8a7e14b540f1cc1cc2108174d | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Wed Oct 12 13:21:06 2016 -0700 |
committer | Colin Cross <ccross@android.com> | Wed Oct 12 13:21:06 2016 -0700 |
tree | 6370396a15f02bcc063c56ed97307137be26b703 | |
parent | 1bf2276b8e6372c764df37d93fc3309cb2d00ae3 [diff] | |
parent | 53d435759260d8ec789ae943cb18b0e186afa399 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * 53d4357 Merge pull request #127 from colincross/memprofile |\ | * 2ecec57 Add support for memory profiling * b2bee4e Merge pull request #126 from colincross/errors * 2c62844 Improve error reporting Test: build.ninja identical
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.