commit | 24d81001677743c3ebffe32a2a48c7036974d1fb | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dan@danw.org> | Wed Jan 13 15:27:12 2016 -0800 |
committer | Dan Willemsen <dan@danw.org> | Wed Jan 13 15:27:12 2016 -0800 |
tree | e27b4933194b4872d6825dfa30bdc7f055377574 | |
parent | fc5bf58609afc15b995c236aab5476f14b7746df [diff] | |
parent | 9c4e0508527a420e2a957e09c3ce8e898e8d4090 [diff] |
Merge pull request #93 from danw/docptrs docs: Allow propery structs to contain non-struct ptrs
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.