commit | d2a5c6d5f261a4a748c6d1b26fcd98984dcfffe1 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Thu Sep 26 14:59:43 2019 -0700 |
committer | Colin Cross <ccross@android.com> | Thu Sep 26 14:59:43 2019 -0700 |
tree | 1c991b824ed99d6eb31e2c1ab398b0eda57e07cf | |
parent | a67e8c98e49d47bd1ad3efc8c8158ad55295b64d [diff] | |
parent | 2f55f24c4634f81dbe8c104f86f9c3d7ac95373f [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Add proptools.FilterPropertyStruct Make CreateModule return the newly created module Add proptools.Int and proptools.IntDefault Test: m checkbuild Change-Id: I4bbd45be12794c1a8575799950772d4ecd272628
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.