commit | ff2c5b4cc808246366338b6d31aa5616e08f113d | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dan@danw.org> | Fri Mar 02 16:02:06 2018 -0800 |
committer | GitHub <noreply@github.com> | Fri Mar 02 16:02:06 2018 -0800 |
tree | c0264288b37f3cb8aab4853a36e4c5c693f46ab9 | |
parent | f75f4e9b7b8b0727447c19f3252d71c847b543cc [diff] | |
parent | 20c343b89ee729577427cad55db6875bb0307415 [diff] |
Merge pull request #203 from danw/numcpu_cap Cap the number of cpus for Go compiles
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.