commit | a67e8c98e49d47bd1ad3efc8c8158ad55295b64d | [log] [tgz] |
---|---|---|
author | Jiyong Park <jiyong@google.com> | Mon Sep 23 10:01:46 2019 +0900 |
committer | Jiyong Park <jiyong@google.com> | Mon Sep 23 10:02:22 2019 +0900 |
tree | db48b71f32236b4ab18bb62268c652cdd16df31a | |
parent | 18efe1bc65890bf96391601b46cd96ade4d7d7f1 [diff] | |
parent | 884e7374fbb3f7d8e43ae9da5e9d2628a7e676f1 [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Don't ignore local variations when creating reverse dep Added VisitDirectDeps* methods to SingletonContext. Test: m Change-Id: I4832a523588c3095b077b89d2ecb4068b490fed4
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.